com has done one thing, and one thing very well, for almost 20 years, but now it’s going beyond its domain name. The biggest name in online chess quietly launched its first companion site in beta back in May: Gambit, a free online poker website where players can learn the game without risking any real money.
com is planning to branch out into even more games from here. com’s chief growth officer, Albert Cheng, told The Verge the company chose poker for its first companion site because, like chess, it has learning and social elements on top of just playing the game.
He also promised there will never be real-money gambling on Gambit, saying, “Real money is the problem we built Gambit to get away from, the whole industry makes money when beginners lose. We’d rather build a place where people can actually learn.”
com. It borrows the same design style and includes similar play modes, like bot matches, games with friends, tournaments, a review mode for studying your past games, and a learning mode.
1/2Gambit includes interactive lessons to learn poker. com also developed its own Elo-style rating system for Gambit.
Cheng explained in an interview with The Verge that the rating system serves as the main motivator for players to improve: “You’re not gambling your own hard-earned money necessarily, so the stakes are lower from that standpoint, but you need something to counterbalance it that you care about, and that keeps the ecosystem in play, and keeps the poker that’s on Gambit reasonably high-quality.” com uses.
com for free,” Cheng said. “They subscribe to get unlimited access to review their games and to get unlimited puzzles, lessons, et cetera.”
1/2Players can study their past games in Gambit’s review mode. Image: GambitRating systems are also at the heart of Chess’s next move.
com is now looking to expand into even more classic games, including go, backgammon, and mahjong. com is developing Elo-style rating systems for these games, as well.
Cheng didn’t say when the new sites will launch but that “development is moving quite rapidly” on them, using the same playbook he used for Gambit. com was finally able to expand into other games after nearly 20 years, according to Cheng.
He and one other employee took Gambit from prototype to launch within a year, partly with help from AI, mainly for coding tasks. com over to a different platform and do so quickly,” Cheng said.


